Great UX patterns in games
EarthBound is one of my favorite Super Nintendo games. It's witty, hilarious, and extremely fun. I played this game over the holidays and discovered one of the best user experiences in a video game.
This is one of the best video game experiences I've had.
In one dialog, I bought a better item, assigned it to the correct character, got rid of my older item, and made cash on it. The game walked me through a process that would normally be tedious and kept me focused on what's important: gameplay. Less organization, more gameplay.
Want to develop a great user experience?
Become a user yourself!