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Aaron Bushnell
About Apps

Great UX patterns in games

EarthBound is one of my favorite Super Nintendo games. It's witty, hilarious, and extremely fun. I played this game over the holidays and discovered one of the best user experiences in a video game.

You go to a store to purchase a new item
A character's panel will blink if this item is stronger than their currently equipped item
When you select the item, the clerk will ask who should carry it.
Once you select the party member, the clerk will ask if you'd like to equip your purchase at this time.
If you say yes, the clerk will inform you of your offensive or defensive improvement.
And, finally, the clerk asks if you'd like to sell your older item.

This is one of the best video game experiences I've had.

In one dialog, I bought a better item, assigned it to the correct character, got rid of my older item, and made cash on it. The game walked me through a process that would normally be tedious and kept me focused on what's important: gameplay. Less organization, more gameplay.

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Credit to Stephan Plays for the high resolution video of EarthBound gameplay